Simulated Gravity Comes from Within!!

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Simulated Gravity Comes from Within!! by Paul Frazee The massively-multiplayer game Eve Online slows down the in-game clock when there are too many players in a region. That way, the network has enough time to process all those players. So here’s a question: What if you slowed down the clock – not in regions, but variably throughout the entire game, as one big region? Wouldn’t that screw with your physics engine? I got curious, so I wrote a simulation with this time dilation added and… well, objects start