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Beauty of noise: structured story vs. open world narrative

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A collection of thoughts on how traditional story structures (known from, and developed for, mostly passive forms of art and entertainment, and various methods of keeping the player's experience under control in order to deliver "a good story", may actually be counter-productive or even harmful to the narrative possibilities of an open world video games. A thought experiment in letting go, and letting the game speak for itself.

GIC 2016

GIC to największe w Europie Środkowo-Wschodniej wydarzenie dla branży gier, w trakcie którego organizowane są targi pracy, konferencje i spotkania biznesowe. Poznań, Polska – 12 października 2016 ...