Well I Wouldn't Want To Make a *Dys*functional Game

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Perhaps contrary to popular belief, there is a rich history of lisp and other functional languages in game development. How can the choice of programming language inform game design and empower the artist? What properties of lisp, and Clojure in particular, make it suitable for building games? This talk will start by considering the wisdom of our ancestors before diving into an exploration of the application of functional programming as engineering practice to the art of game design.

Clojure/West 2015

Clojure/west is the biggest Clojure conference in the western United States. Founded in 2012, the conference is a great place to meet Clojure developers and learn about what is happening in the lan...