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The network as a design material: distributed systems UX for the internet of things

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Designing for the IoT requires a systems approach to UX: considering ecosystems of distributed devices and cloud services. Where does information processing happen? How do devices work in concert? What is the experience of the network itself: the spaces between devices? In conventional UX, we often assume that devices are constantly networked, with data almost instantly synced. This is rarely the case in connected products/IoT, and delays and discontinuities are not edge cases: handling them is part of the core UX. To create a really slick UX, designers need to understand the characteristics and limitations of IoT technology. This workshop will give participants practical knowledge of the issues in designing for connected product ecosystems.

Interaction16

The 9th annual interaction design conference organized by IxDA, takes place in Helsinki from 2-4 March 2016.