Retrospectives are a scrum team’s most powerful tool for facilitating continuous improvement, unless they get stale and boring. Don’t keep making lists of what went well and what didn’t go well; play games, have fun, and find new and innovative improvements for your team! In this session you will learn how to use games to keep your retrospectives fresh and engaging. Yes, there will be game play during this session.
Speaker: Chris Sims
Chris is a certified scrum trainer (https://www.scrumalliance.org/get-certified/trainers), agile coach, and recovering C++ developer who helps organizations improve their productivity and happiness.
He is the founder of Agile Learning Labs (http://www.agilelearninglabs.com/) and the co-author of two best-selling books: The Elements of Scrum (https://www.amazon.com/gp/product/0982866917/)and Scrum: a Breathtakingly Brief and Agile Introduction (https://www.amazon.com/Scrum-Breathtakingly-Brief-Agile-Introduction/dp/193796504X). He has published over 50 articles (https://www.infoq.com/profile/Chris-Sims) on agile topics at InfoQ, (https://www.infoq.com/) and even more of his writing can be found on the Agile Learnings Labs blog (http://www.agilelearninglabs.com/blog/).
Before starting Agile Learning Labs, Chris made a living in roles such as: scrum master, product owner, engineering manager, project manager, software engineer, musician, and auto mechanic.
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