Ray-Tracing for Realistic Scenes

Aug 16, 2017 · London, United Kingdom

Ray-tracing is a powerful method that has been used for decades to create realistic images by trying to simulate how light bounces around a scene.

Here is a 1980s-era example of a ray traced scene created on a home computer. 

Tariq's talk will focus on gently introducing the basic concepts and algorithm for ray-tracing, but also give a taste of more sophisticated methods used in modern rendering:

• the core idea - following rays and their reflections

• some of the simple algorithms and maths

• simple Python code to demonstrate the core idea

• a short discussion of some additional methods - reflections, haze, texture

• free open source tools you can use yourself to create raytraced scenes - e.g. povray, blender

• a taste of modern approaches to rendering realistic scenes, such as radiosity

Here is a modern rendering of an image generated by more sophisticated simulation of light, sourced from more incredible examples here. Really, this scene is not a photo, it is generated entirely algorithmically!

The talk will start at 7pm, you can arrive from 6.30pm.

Please also sign up on the skills-matter page: https://skillsmatter.com/meetups/9476-ray-tracing-for-photorealistic-scenes.

Event organizers
  • Algorithmic Art

    Algorithmic Art is about maths and code making art. Our community is a diverse friendly place to share ideas, be inspired by each other, show what we're working on, support each other with coding, and discuss what our art means to us. We hope to inspire artists to learn to code, technologists to explore art, and first time coders to get started in fun way that stimulates the senses.  Over the last year we've covered themes as diverse as robotics, natural language processing, ray tracing, computer genera

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