Gaming in Education: This is Not Your 8-Bit Oregon Trail

Jan 21, 2014 · New York, United States of America

To kick off 2014, we're digging into gaming in education. Sophisticated game developers are creating immersive educational adventures with rich multi-modal, multi-sensory social environments. Students of all educational levels and abilities are being targeted through highly personalized engaging lessons covering the gamut of required content. Let’s explore the current state of the market and discuss solutions helping differentiate in the classroom, aid all learners as well as understand when it goes off the rails.


• Don Burton - Managing Director- EdTech at TechStars

• Kara Carpenter - Co-founder of Teachley

• Anna Ly - Industry Fellow at Sesame Workshop

• Sharon Thompson, Computer Science & Robotics educator; CEO of Dream Workshop

Here's to a great Meetup! In the meantime, connect with fellow NYEdTech'ers online at:

• Facebook -

• Twitter - @NYEdTech

• Hashtag - #EdTechNYC

And of course, we would like to thank our gracious sponsors!

The company behind Penguin Books, The Financial Times, The Economist, and multiple education businesses now has a develop platform! Build your own applications using Pearson's exciting content. Learn more at

The Knewton Adaptive Learning PlatformTM is a recommendation engine that powers third-party learning solutions.

Event organizers
  • NYEdTech

    Technology, as always, offers opportunities and challenges. The education sphere has its own special needs. Let's get together to talk, share stories, and learn from each other. What makes students tick? What works when working with(in) institutions? How can technology help? Where are the opportunities to help the students? How can we help improve education?

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