LUUG 67 - ARM Part 2

Sep 7, 2017 · Greater London, United Kingdom

Roberto Lopez Mendez, Senior Software Engineer @ ARM

Get the most from Vulkan in Unity with practical examples from Infinite dreams.

Developers can achieve key benefits like reduced power consumption and optimized CPU and GPU utilization, enabling richer scene content and an overall increase in game FPS when porting their games to Vulkan. ARM, Unity and Infinite Dreams have teamed up to showcase the tangible benefits provided by the Vulkan API on the Unity engine. Unity will also present a technical deep dive on lessons learned and performance tips used when integrating Vulkan into the Unity rendering pipeline.

ARM Mali Graphics Debugger tool integrated in Unity editor v5.6 onwards

The latest Unity release Unity 5.6 can build Android applications with support from the ARM Mali Graphics Debugger (MGD) to help developers to optimize their mobile games. The new highly simplified workflow to trace Vulkan and OpenGL ES applications with MGD is presented


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  • London Unity Usergroup

    The Unity London Usergroup is intended to be a social experience, allowing Unity users to connect with fellow developers, either to share experiences or to inspire new collaborative partnerships. It is designed to be accessible for all Unity users with advice for both beginners and experienced users. We're also aiming to provide inspiration for all. Update: We now also have a Facebook group ...

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