Talks
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Harnessing the power of data: a Facebook Partnership
Clement Halloo Performance Marketing Manager -
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Projektowanie postaci w kontekście gry. Praca z ograniczeniami, motyw czytelności i funkcjonalności postaci względem założeń projektu
Konrad Czernik Lead Concept Artist -
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Intro to Unreal Engine 4: Blueprint and C++
Sjoerd De Jong Unreal Engine Evangelist -
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How to sell your soul and keep cool
Rune K Drewsen Chief of Marketing -
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Intro to Unreal Engine 4: Level building and lighting
Sjoerd De Jong Unreal Engine Evangelist -
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Engage & Earn: LiveOps
Roman Mardo Business Development Manager -
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UE4 Applied: A look at The Solus Project
Sjoerd De Jong Unreal Engine Evangelist -
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Evolution of a modular vehicle system
Piotr Trochim AI Developer/Founder -
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Muzyczne master class
Marcin Przybyłowicz Composer -
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Love/Hate Triangle - developer, journalist, gamer
Martyna Zych Twitch Coordinator -
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Version management for games developers
Sven Erik Knop Principal Consultant -
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Narrative Design on "Quantum Break"
Gregory Louden Senior Narrative Designer -
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"Gatcha" - where they came from and where to go
Masatoshi Tokuoka Game Journalist -
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Sparse Voxel Octree usage in video game development
Szymon Jabłoński Engine Programmer -
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Top-down performance analysis with GPA
Piotr Perucki Graphics Software Developer -
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100% monetization on Android with Amazon Underground
Peter Heinrich Developer Evangelist -
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Team work in Art Team
Konrad Czernik Lead Concept Artist -
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How to make a game by accident
Sos Sosowski Creator of McPixel -
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Full control over rendering pipeline in Unity
Valentin Simonov Field Engineer -
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From pathfinding to chat bots - Machine Learning and games
Piotr Trochim AI Developer/Founder -
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Spółka dla Indyków? Jawna, z o.o., inna? Korzyści i ryzyka
Kamila Dulska Independent lawyer -
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Artificial Stupidity
Aleksander Kauch Lead game programmer -
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Mniej znaczy więcej
Krzysztof Maliński Senior developer -
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Gamedev pyta, prawnicy odpowiadają
Kamila Dulska Independent lawyer -
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