GIC 2016

Oct 21 - 23, 2016 · Poznań, Poland
  • 13:00
    1:00 H / Microsoft Hall
    The power of attitude. A story of Techland's success
    Paweł Marchewka
  • 14:00
    1:00 H / Berlin Hall
    5 Ways to Kill an Indie: War Stories of a Games Accelerator
    Kadri Ugand
    1:00 H / Techland Hall
    Designing a User Experience for Millions Worldwide
    Ivan Gošić
    1:00 H / Techland Hall
    Designing a User Experience for Millions Worldwide
    Mladen Marković
    1:00 H / Intel Hall
    Harnessing the power of data: a Facebook Partnership
    Clement Halloo
    1:00 H / Microsoft Hall
    Progress of Japanese Game Industry with my career
    Takashi Tokita
    2:00 H / Warsztat
    Intro to UX in Games: Player-Centered Game Design
    Otto Awqatty
    2:00 H / Warsztat
    Intro to UX in Games: Player-Centered Game Design
    James Sisti
    2:00 H / Warsztat
    Projektowanie postaci w kontekście gry. Praca z ograniczeniami, motyw czytelności i funkcjonalności postaci względem założeń projektu
    Konrad Czernik
    1:00 H / Sperasoft Hall
    Intro to Unreal Engine 4: Blueprint and C++
    Sjoerd De Jong
  • 15:00
    1:00 H / Berlin Hall
    How to build a sustainable business as game developer
    André Bernhard
    1:00 H / Intel Hall
    How to sell your soul and keep cool
    Rune K Drewsen
    1:00 H / Sperasoft Hall
    Intro to Unreal Engine 4: Level building and lighting
    Sjoerd De Jong
    1:00 H / Microsoft Hall
    ID@Xbox – There Has Never Been a Better Time
    Agostino Simonetta
    1:00 H / Techland Hall
    Engage & Earn: LiveOps
    Roman Mardo
    1:00 H / Berlin Hall
    How to build a sustainable business as game developer
    Michael Liebe
    1:00 H / Berlin Hall
    How to build a sustainable business as game developer
    Karsten Härle
    1:00 H / Berlin Hall
    How to build a sustainable business as game developer
    Vlad Micu
    1:00 H / Berlin Hall
    How to build a sustainable business as game developer
    Stanisław Fiedor
  • 16:00
    0:30 H / Berlin Hall
    Tokyo Game Show 2017 presentation
    Shinri Endo
    0:30 H / Microsoft Hall
    Jak udało się stworzyć powtarzalność sukcesu na Kickstarter
    Krzysztof Kostwoski
    0:30 H / Intel Hall
    Make your Unity work faster
    Kacper Kościeński
    1:00 H / Techland Hall
    Prototyping VR games with Unity
    Diego de Palacio Ruiz Cabañas
    1:00 H / Sperasoft Hall
    UE4 Applied: A look at The Solus Project
    Sjoerd De Jong
  • 16:30
    0:30 H / Microsoft Hall
    Creative Sectors in the EU - how video games fit in?
    Maciej Hofman
    0:30 H / Intel Hall
    Project Management - sztuka kończenia
    Paweł Jędrysiak
    0:30 H / Berlin Hall
    Tokyo Game Show Experience Panel
    Robert Podgórski
    0:30 H / Berlin Hall
    Tokyo Game Show Experience Panel
    Jakub Ryłko
    0:30 H / Berlin Hall
    Tokyo Game Show Experience Panel
    Marcin Makaj
    0:30 H / Berlin Hall
    Tokyo Game Show Experience Panel
    Adam Robaszyński-Janiec
  • 17:00
    1:00 H / Techland Hall
    Working remotely
    Kacper Kościeński
    1:00 H / Berlin Hall
    Central and Eastern-Europe gamedev potential
    Balogh Péter
    1:00 H / Berlin Hall
    Central and Eastern-Europe gamedev potential
    Tadeusz Zieliński
    1:00 H / Berlin Hall
    Central and Eastern-Europe gamedev potential
    Mike Haruki Yamazaki
    1:00 H / Microsoft Hall
    Microsoft Azure – Building games with the cloud
    Olivia Klose
    1:00 H / Microsoft Hall
    Microsoft Azure – Building games with the cloud
    Kristofer Liljeblad
    0:30 H / Intel Hall
    Efficient localization for game devs
    Asia Mleczak
    0:30 H / Sperasoft Hall
    O wykańczaniu leveli bez wykańczania level designera
    Jakub Węglarz
  • 10:30
    1:00 H / Berlin Hall
    Unreal Engine 4 and mobiles. So, how does it work?
    Damian Nowakowski
  • 11:00
    0:30 H / Sperasoft Hall
    Making VR game in a small team
    Viktor Kostik
    0:30 H / Microsoft Hall
    Advices on getting into the gaming industry
    Attilio Carotenuto
    4:00 H / Warsztat
    Projektowanie przygód w przestrzeni gry
    Piotr Mistygacz
    4:00 H / Warsztat
    Projektowanie przygód w przestrzeni gry
    Piotr Pawlaczyk
    0:30 H / Techland Hall
    Free DLC's - a crazy way to build your fan base?
    Mila 'Yuuki' Irek
  • 11:30
    0:30 H / Sperasoft Hall
    VR Challenges - how to solve them with these simple tricks
    Adam Robaszyński-Janiec
    0:30 H / Berlin Hall
    Music: from master to slave and back
    Arnold Nesis
    0:30 H / Techland Hall
    Exhibition Mode: How to prepare your game for exhibitions
    Shalev Moran
    0:30 H / Intel Hall
    Automatyczne testy zgubą testerów?
    Bartosz Durczak
    0:30 H / Microsoft Hall
    Getting the job you want!
    Monica Crisp
  • 12:00
    1:00 H / Intel Hall
    Evolution of a modular vehicle system
    Piotr Trochim
    1:00 H / Indie Zone Stage
    Pokaz — Layers of Fear — psychodeliczny horror z Polski
    1:00 H / Techland Hall
    Setting the right goals for your PR & marketing
    Piotr Bombol
    1:00 H / Sperasoft Hall
    Early Access VR game launch in numbers
    Łukasz Hacura
    1:00 H / Berlin Hall
    Ja też mogę tworzyć muzykę do gier!
    Marcin Przybyłowicz
    1:00 H / Microsoft Hall
    Indie Booster - prezentacja programu akceleracyjnego dla indie gamedevu
  • 13:00
    1:00 H / Microsoft Hall
    How to survive the indieapocalypse
    Michał Marcinkowski
    4:00 H / Warsztat
    Muzyczne master class
    Marcin Przybyłowicz
    1:00 H / Indie Zone Stage
    Ekskluzywny pokaz Shadow Warrior 2 z komentarzem twórców
    1:00 H / Techland Hall
    Love/Hate Triangle - developer, journalist, gamer
    Martyna Zych
    1:00 H / Intel Hall
    How to create immense worlds in Unity?
    Pawel Homenko
    1:00 H / Berlin Hall
    Game for Change! Focusing on countries with crisis
    Lual Michael Mayen
    1:00 H / Sperasoft Hall
    Challenge the default
    Henrike Lode
  • 14:00
    1:00 H / Sperasoft Hall
    Maintaining Player Retention In Between Game Play
    James Sisti
    1:00 H / Techland Hall
    3,2,1... Liftoff! How to sucessfully launch a game?
    Natalia Dołżycka
    1:00 H / Berlin Hall
    On why we work the way we work - modern work structure
    Julian Dasgupta
    1:00 H / Microsoft Hall
    Narrative Design on "Quantum Break"
    Gregory Louden
    1:00 H / Indie Zone Stage
    Czy Polska ma szansę stać się potęga w branży gamedev na skalę światową?
    1:00 H / Intel Hall
    Version management for games developers
    Sven Erik Knop
    1:00 H / Sperasoft Hall
    Maintaining Player Retention In Between Game Play
    Otto Awquatty
  • 15:00
    1:00 H / Techland Hall
    How to promote your game from start to finish
    Joanna Buganik-Pałka
    1:00 H / Techland Hall
    How to promote your game from start to finish
    Albert Pałka
    1:00 H / Intel Hall
    Photogrammetry - an easy way of using a great technology
    Aleksandr Kudishov
    1:00 H / Berlin Hall
    Publisher is your friend! (sometimes...)
    Jacek Głowacki
    3:00 H / Warsztat
    Digital Painting
    Gracjana Zielińska
    1:00 H / Indie Zone Stage
    Pokaz polskiej gry MMORPG osadzonej w realiach średniowiecza — Gloria Victis
    1:00 H / Microsoft Hall
    Let's meet in the middle - Mixed Reality on HoloLens
    Paweł Ruszlewski
    1:30 H / Warsztat
    Game-Ed Jam: Create Your Own Degree in Game Design
    Michał Mochocki
    1:00 H / Sperasoft Hall
    Beauty of noise: structured story vs. open world narrative
    Kamil Krupiński
  • 16:00
    1:00 H / Microsoft Hall
    Working with save games on Tom Clancy's - The Division
    Adabelle Leiram
    1:00 H / Indie Zone Stage
    Premierowy pokaz ALICE VR
    1:00 H / Berlin Hall
    "Gatcha" - where they came from and where to go
    Masatoshi Tokuoka
    1:00 H / Sperasoft Hall
    What can game storytelling learn from Improv Theatre?
    Igor Hardy
    1:00 H / Techland Hall
    Mobile Games Monetization: Typical Mistakes & Best Practices
    Slava Taraskin
    1:00 H / Intel Hall
    Sparse Voxel Octree usage in video game development
    Szymon Jabłoński
    1:00 H / Microsoft Hall
    Working with save games on Tom Clancy's - The Division
    Björn Lindberg
  • 17:00
    2:00 H / Warsztat
    UX in Games: Game Design for Non-Programmers
    James Sisti
    1:00 H / Intel Hall
    Top-down performance analysis with GPA
    Piotr Perucki
    1:00 H / Microsoft Hall
    The Path of Pain: mastering game design in 35 steps
    Kacper Szymczak
    1:00 H / Techland Hall
    Budowanie immersji obrazu w grach casualowych
    Agata Droga-Bazan
    1:00 H / Berlin Hall
    What can the Golden Age of Game Development teach us now?
    Alexey Izvalov
    1:00 H / Indie Zone Stage
    Pokaz gier wydawanych przez firmę IMGN.PRO
    2:00 H / Warsztat
    UX in Games: Game Design for Non-Programmers
    Otto Awqatty
  • 18:00
    0:30 H / Techland Hall
    Team work in Art Team
    Konrad Czernik
    0:30 H / Sperasoft Hall
    Don't hate cheaters - use them!
    Robert Maroschik
    1:00 H / Microsoft Hall
    Jak zostać programistą w GameDevie
    Andrzej Blumenfeld
    1:00 H / Microsoft Hall
    Jak zostać programistą w GameDevie
    Artur Janik
    1:00 H / Indie Zone Stage
    Konkurs wiedzy o grach retro
    0:30 H / Berlin Hall
    100% monetization on Android with Amazon Underground
    Peter Heinrich
    0:30 H / Intel Hall
    Unity Cg - pisanie shaderów na platformy mobilne
    Paweł Gruntowski
  • 18:30
    0:30 H / Berlin Hall
    Economy of the game: a key to success
    Vasiliy Sabirov
    0:30 H / Techland Hall
    How to succesfully start and run art freelancing business
    Adrian Hofman
    0:30 H / Intel Hall
    Unlock Unity Water Asset potential as we did in our game
    Mattia Santachiara
    0:30 H / Sperasoft Hall
    Zastosowanie i możliwości platform analitycznych
    Julita Dzierka
  • 19:00
    1:00 H / Berlin Hall
    Funding and Revenue Optimisation for Mobile Developers
    Pieter van der Pijl
    1:00 H / Microsoft Hall
    Indieapocalypse - where did it came from and how to deal with it?
    Dominik Gotojuch
    1:00 H / Intel Hall
    Procedural levels in Jupiter Hell
    Kornel Kisielewicz
    1:00 H / Microsoft Hall
    Indieapocalypse - where did it came from and how to deal with it?
    Michał Marcinkowski
    0:30 H / Techland Hall
    Kill the whinging artist or overcoming procrastination
    Łukasz Juszczyk
    1:00 H / Microsoft Hall
    Indieapocalypse - where did it came from and how to deal with it?
    Józsa Szabolcs
    1:00 H / Microsoft Hall
    Indieapocalypse - where did it came from and how to deal with it?
    Tomasz Tomaszewski
    1:00 H / Microsoft Hall
    Indieapocalypse - where did it came from and how to deal with it?
    Maciej Miąsik
    1:00 H / Berlin Hall
    Funding and Revenue Optimisation for Mobile Developers
    Tobias Tonsfeldt
    1:00 H / Berlin Hall
    Funding and Revenue Optimisation for Mobile Developers
    Steve Lindsay
    1:00 H / Berlin Hall
    Funding and Revenue Optimisation for Mobile Developers
    Jan Chichłowski
  • 10:00
    1:00 H / Microsoft Hall
    How to make a game by accident
    Sos Sosowski
    1:00 H / Intel Hall
    Full control over rendering pipeline in Unity
    Valentin Simonov
  • 10:30
    0:30 H / Techland Hall
    Fizio: A virtual rehabilitation platform
    Veerpal Sharma
    1:30 H / Berlin Hall
    How to publish your first board game
    Krzysztof Szafrański
  • 11:00
    1:00 H / Techland Hall
    Using games to teach children about peace & tolerance
    Tsahi Liberman
    1:00 H / Intel Hall
    From pathfinding to chat bots - Machine Learning and games
    Piotr Trochim
    2:00 H / Warsztat
    Advanced UX in Games: Designing With Personas & User Testing Games
    James Sisti
    2:00 H / Warsztat
    Advanced UX in Games: Designing With Personas & User Testing Games
    Otto Awqatty
    1:00 H / Microsoft Hall
    Własne studio - od czego zacząć?
    Paweł Miechowski
  • 12:00
    1:00 H / Berlin Hall
    Spółka dla Indyków? Jawna, z o.o., inna? Korzyści i ryzyka
    Kamila Dulska
    1:00 H / Indie Zone Stage
    Pokaz gier wydawanych przez firmę IMGN.PRO
    1:00 H / Intel Hall
    Why (m)ruby should be your next scripting language?
    Tomasz Dąbrowski
    2:00 H / Techland Hall
    What happens in our brains when we play games?
    Piotr Sobolewski
    1:00 H / Microsoft Hall
    How to get into the game industry - Germany and Poland - what are the differences
    Artur Maksara
    1:00 H / Microsoft Hall
    How to get into the game industry - Germany and Poland - what are the differences
    Max Kübler
  • 13:00
    1:00 H / Indie Zone Stage
    Pokaz — Edengrad — symulator postapokaliptycznej rzeczywistości
    1:00 H / Berlin Hall
    Mind the law! Five things to remember while making any game
    Michał Pękała
    1:00 H / Intel Hall
    Artificial Stupidity
    Aleksander Kauch
    1:00 H / Microsoft Hall
    Mroki i cienie małego GameDevu
    Leszek Lisowski
  • 14:00
    0:30 H / Intel Hall
    Making use of genetic algorithms in game development
    Mateusz Pilski
    1:00 H / Indie Zone Stage
    VR szansą na sukces
    0:30 H / Microsoft Hall
    Mniej znaczy więcej
    Krzysztof Maliński
    0:30 H / Berlin Hall
    Film in the game - legal issues of the film based games
    Rafał Malujda
    0:30 H / Techland Hall
    Gry w walce z depresją i lękiem
    Aleksandra Jarosz
  • 14:30
    0:30 H / Intel Hall
    Using websockets in RealBoxing2 - things we've learned
    Damian Nowakowski
    0:30 H / Techland Hall
    Gry programistyczne
    Marcin Puchalski
    0:30 H / Microsoft Hall
    Porównanie tworzenia gier w Polsce dziś oraz 25 lat temu
    Maciej Miąsik
    1:00 H / Berlin Hall
    Gamedev pyta, prawnicy odpowiadają
    Michał Pękała
    1:00 H / Berlin Hall
    Gamedev pyta, prawnicy odpowiadają
    Rafał Malujda
    1:00 H / Berlin Hall
    Gamedev pyta, prawnicy odpowiadają
    Kamila Dulska
  • 15:00
    1:00 H / Microsoft Hall
    Producer’s diary - The Seven Deadly Sins of Pre-production
    Mateusz Janczewski
    1:00 H / Indie Zone Stage
    Pokaz — Beat Cop — poczuj klimat amerykańskich seriali kryminalnych
  • 16:00
    1:00 H / Indie Zone Stage
    Pokaz — polski jRPG Regalia: Of Men And Monarchs