Join us on June 18 for our new certification course, "Game Design for Multidimensional Collaboration," in the Bay Area. Completion of the course designates you as a Certified Collaboration Architect (CCA).
Date: 18 June 2015
Timing: 8:30 AM – 5:00 PM
Location: Mountain View, CA
Venue: Conteneo HQ, 480 San Antonio Road, Ste. 202, Mountain View, CA 94040
We’ve all been surprised when we learn that an unusual spice is the “secret ingredient” in a favored dish. And some of us wonder what might happen if we started to experiment with that spice – what might happen if we started to redesign existing recipes and design new dishes.
Game Design for Multidimensional Collaboration is designed for Innovation Games and Gamestorming facilitators who want the deeper foundation of game theory needed to extend, redesign, and create new collaborative games.
Game Design for Multidimensional Collaboration teaches the “secret ingredients” of serious, collaborative game design through hands-on use of the Collaborative Game Design Canvas™ and an associated deck of Collaborative Game Design Cards™ to deconstruct existing games, extend them, and create new games.
After taking this class you will be able to create serious, collaborative, online and in-person games to tackle complex business problems in strategy, competitive positioning, marketing and product development.
Because Conteneo is constantly designing new games, we’ll also cover several games we’ve created over the past few years to solve business problems not addressed in the original games contained within the book Innovation Games: Creating Breakthrough Products Through Collaborative Play.
Participants will learn:
Game theory and essential structure/components for serious, collaborative games.
The Collaborative Game Design Canvas™, a powerful new canvas for designing games.
The Collaborative Game Design Cards™, a set of cards that enable designers to quickly create new games. These cards cover game board design, interaction design, game play modalities and several structural considerations.
Design strategies and proven processes for game adaptation and creation.
How to determine game mode (online, in-person, hybrid).
Several new in-person games such as Competitive Target, Missing Pieces, Level 3 Reflexes, Spark to Flame and Cockpit.
Online & in-person facilitation strategies.
Completion of the course gives you 60 Training Credits towards your Innovation Games Certified Collaboration Architect (CCA) belt!
The one-day class is fast-paced and team-oriented. After instruction in game theory and design strategy, participants will get an opportunity to put the knowledge to practice, first using the Collaborative Game Design Canvas™ and Collaborative Game Design Cards™ to analyze an existing game, followed by instruction in new in-person games, and the opportunity to work together to adapt or create a new collaborative serious game. Expect to organize into small teams with your classmates, review the content, debate, design – and PLAY.
Course notesCollaborative Game Design Canvas™Collaborative Game Design Cards™
For information on our cancellation policy please visit our website.
Luke Hohmann is the Founder and CEO of Conteneo Inc. and the inventor of Innovation Games. The author of four books, Luke’s playfully diverse background of life experiences has uniquely prepared him to design and produce serious games. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior. He is also a former National Junior Pairs Figure Skating Champion, as well as a certified aerobics instructor. In his spare time, Luke likes roughhousing with his four kids and his wife’s cooking. He also enjoys long runs in the Santa Cruz mountains to burn off his wife’s cooking.
Mike Northcott is passionate about helping teams get unstuck and moving forward so that they can achieve their greatest ambitions. As an executive consultant with concentration in business, strategy and innovation, Mike has over 25 years of business management experience and 15 years of direct consulting experience. He has worked with clients large and small across a broad range of industries. In addition to strong analytical and communication abilities, his facilitative skills range from designing and delivering large group (75+ participants) multi-day events, to small, virtual team planning sessions. He has collaborated with Conteneo for the past five years and has facilitated and trained hundreds of people on how to use Innovation Games® in their context. With a business background that includes line management experience in global marketing, R&D, and supply chain operations, Mike brings a wealth of practical knowledge and systems thinking to his engagements. As Hewlett-Packard’s VP of Global Operations Strategy, Mike led its $50 billion supply chain social responsibility team, Lean Sigma, and strategic planning functions. Over the past 30 years Mike has lived and managed teams in the UK, Germany, Singapore, and the United States.